OUR GAMES

Current releases and what's coming next.

AI Apocalypse — cyberpunk roguelike deckbuilder game artwork

EARLY ACCESS · AUGUST 11, 2026

AI APOCALYPSE

A cyberpunk roguelike deckbuilder. Three weapon classes, nine build paths, 140 cards, 50+ gear pieces. Stance system, distance-based combat, dual armor/shield defense.

Engine: Unity 6 · Platforms: Windows, Linux · Publisher: Scuffed Publishing · Steam Deck: Verified

SCREENSHOTS

PLAY FREE IN YOUR BROWSER

No download, no install, no paywall. These are live right now.

Gridweave — free browser auto-battler and inventory Tetris game

● LIVE NOW · FREE BROWSER GAME

GRIDWEAVE

Auto-battler × inventory Tetris. Drag odd-shaped items onto your grid, weave elemental synergies from 400+ items, and duel real player builds in rated PvP with a public ELO leaderboard.

Engine: Phaser · Platform: Browser · Price: Free · PvP: Async duels + leaderboard

Samsara — browser MMO roguelike with reincarnation dynasties

● PRE-ALPHA · PLAYABLE IN BROWSER

SAMSARA

Die. Inherit. Ascend. An MMO roguelike where death powers your dynasty — reincarnate with echoes of past lives, brave corpse runs, and climb the tier ladder in one shared living world with roaming bosses.

Engine: Phaser + Colyseus · Platform: Browser · Price: Free · One persistent world

IN DEVELOPMENT

What's cooking in the lab.

Hexfall — post-apocalyptic hex 4X strategy game

IN DEVELOPMENT · STEAM + ANDROID

HEXFALL

Post-apocalyptic hex 4X strategy. Six asymmetric factions, fully deterministic combat with elevation and flanking, unit veterancy, an undo system, and 30-minute sessions. Polytopia's pace, XCOM's brain.

Engine: Unity · Platforms: Steam (Windows) + Android · Status: In development

IN DEVELOPMENT · TBA

OUR LAST HOPE

Our original title that's been in development since 2021 — the project that Scuffed Publishing was founded to bring to market. Details forthcoming.

Publisher: Scuffed Publishing · Status: In development · Platforms: TBA

FOLLOW FOR UPDATES

Announcements, devlogs, and feature reveals on our dev blog.